stand out on the side of the raid, away from other members. Most know me as Baranor, the ret paladin guy, but I'm secretly a druid main, don't tell anyone. The only mechanic that player besides the tank will really have to deal with here will be Parasitic Shadowfiend, with your raid healers having to keep that target up. Health of fire, and anyone debuffed by Parasitic Shadowfiend will run to the The main tank picks Illidan up by simply standing closest to him. 1. All raid members should set up well distributed, at least 6 yards away from each other, to avoid extra damage from Flame Burst. Illidans aura will pulse every 2 seconds, dealing 1000 Shadow damage to every player within 15 yards and applying a debuff to them, increasing their Shadow damage taken by 30% for 10 seconds. Also be sure to avoid standing in any Since the tanks must avoid to stand in Blaze patches, they must keep moving. You can also see him live on Twitch. Illidan casts this every 2 seconds, but it is resistible. Flame Burst Deals 3,500 Fire damage to all raid members and deals splash damage to players closer than 5 yards to each other. It has a 20-second cooldown. Summon Shadow Demons 40 seconds into the phase, Illidan will cast Summon Shadow Demons, spawning Shadow Demon s at his feet. The tank must use cooldowns to survive the 20 seconds until the end of the phase. Shear Phase Five is exactly the same as Phases One and Three, except the tank If you move Illidan to the trap, he will get stunned and take double damage for 15 seconds a huge boon for your raid. Their enrage will nearly always result in a wipe, so both of these scenarios must be avoided at all times. Black Temple. Each phase switch is an aggro reset, therefore misdirection should be used on each switch and DPS should be careful for the first few seconds. Once both Flame of Azzinoth have been defeated, Illidan will recall his glaives (Glaive Returns) and following a ~10 second delay, join the fight once again. Due to the way Illidans Shear ability works, you will need a Protection Warrior or a Protection Paladin main tank Feral Druids will not work. Feral Druids cannot avoid Shear in Phase 1 and thus make a good candidate for a Phase 2 Fire Resistance tank. The shadow demons spawn is always followed closely by a Flame Burst, so players must wait for the burst before they move out of position to kill them. A Shadow Resistance ranged tank is required for Phase 4, as the boss deals This positioning will make it slightly easier for your healers to heal off Illidans massive damage from Fireball, which he will spam throughout the phase. a while, so be sure to conserve Mana as much as possible. very high consistent shadow damage to his highest aggro target. Flame of Azzinoth are dead, Phase Two will end and Phase Three will Even if you get lucky and she picks a spot near Illidan, its important to remember that hes still using some of his scary abilities, like Shear and Draw Soul. Illidan Stormrage is the final boss of the Black Temple. Druid Gift of the Wild Paladin Shadow Resistance Aura Priest Prayer of Shadow Protection 5. want to avoid being hit by Shear, tanks and melee should avoid patches While your raid is fighting the Flames of Azzinoth, Illidan will be throwing a barrage of Fireballs at you. Illidan is immune to all attacks while flying. kill anyone they reach. Early phases mostly only have tanks taking damage, so be sure to focus your - Make sure you still got enough Dmg / Hit (/ Crit) in that gear Leotheras the Blind is possibly one of 5 blood elves that Illidan authorized to recieve training in the arts of the demon hunter. Using the demon trap is dangerous, because it may severely disturb positioning, and incur other complications like raid members taking extra damage from Agonizing Flames, loose Parasites, or the tank turning his back to Illidan and taking Shear. That player will take 3000 Shadow damage per second, for a total of 30,000 Shadow damage over the Barrages duration. There is one catch here: Illidan will transition to Phase 4 after 60 seconds, which is one of the hardest phases in this fight. Fast reaction is crucial if the target cannot use a damage avoiding ability like Feign Death, Ice Block, Divine Shield etc. Every 30 seconds a random raid member receives the Parasitic Shadowfiend debuff. defeated. use any instant-cast heals on them. If a demon targets the warlock tank, this demon must be killed very quickly. different phases. If you handled Phase 2 successfully, Phase 3 will be an absolute breeze. on each phase down below. After 60 seconds (three Flame Bursts), he kneels down again and turns back into a Night Elf, starting another Phase 3. Fireball, while still being mindful of the warglaives' positions. EU Blue Post: Season of Mastery Realms Closing Soon -- Transfers Available, US Blue Post: Season of Mastery Realms Closing Soon -- Transfers Available. This will be extremely easy if your main tank is a Protection Warrior, as their Shield Wall cooldown can nullify his Enrage for 10 of those 20 seconds, while other tanks will need to use all of their defensive cooldowns and get additional, intensive healing. Flame of Azzinoth, simply change targets to the other one. If you find your raid getting overwhelmed by fire, your healers running out of mana, your tanks or DPS players dying too often etc, it is not be a bad idea to use your Heroism / Bloodlust here, to help you push through. phase as Aura of Dread will quickly kill anyone in melee range of the It is separate roll from the resistance score roll. Your raid should have enough DPS such that you only see this ability once during Phase 2, else things can get ugly. 30 badges. Whenever Illidan casts Enrage, be All raid members must stay within 25 yards of at least one Warglaive of Azzinoth. Each tank must keep his Flame faced away from the raid at all times, while at the same time staying close enough to the Blades of Azzinoth. Level and mind your threat. While trapped, Illidans damage taken is increased by 100% and he loses his enrage buff. As far as Phase 2 Fire Resistance tanks go, any class works. It deals 6,000 Frost damage per tick over a 12-second duration. If you run away from the Fire Resistance Totem/Aura you will recognize during the encounter. Flame Crash Deals 1665 to 1935 Fire damage to the target and leaves a blaze WebIllidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. When Illidan is at 30% health or below, the raid gets imprisoned for 30 seconds and a small cut-scene takes place, and the fight continues with Phase 5. 30 to 40 seconds into Phase 4, Illidan will summon 4 Shadow Demons. A rogue can use sprint and burn all cooldowns to increase damage done when reaching the demon. sure to turn and quickly kill the Parasitic Shadowfiends that are range away from the boss and avoid standing near any other players as Illidan's The Shadow Demons will each pick a different target and stun them indefinitely with Paralyze, then start moving towards them. They should avoid being near any of the other groups as much as possible, but it is inevitable that they will occasionally be near groups 2 & 3 in the picture above for short periods of time. One player should constantly keep an eye on Illidan and announce whether he's flying over the east or west side (so that the tank on that side can move away from the two possible Eye Beam traces). Your remaining healers should heal the raid, focusing on people targeted by Parasitic Shadowfiend and Agonizing Flames. before DPSing as being in the wrong spot can easily get you and others Fire Resist Check - Illidan Stormrage (Flame of Azzinoth Tank)v1.0.0 TBC-WEAKAURA. Illidan Stormrage Strategy Guide (Black Temple), Enchant Cloak Greater Shadow Resistance. Your healers will need to heal your tank even more while theyre moving, to heal off any unfortunate crits or extra attacks generated by parry haste. Illidan targets a random player in the raid, and after a 3 second cast, applies a debuff to them for 10 seconds. Your raid will need at least 3 tanks in order to take Illidan down 1 of them needs to be a Protection Warrior or Protection Paladin, while the other 2 tanks will require high Fire Resistance, capped if possible. Illidan cannot cast any of his other spells while channeling Eye Blast. WebGetting 365 fire resist is nice but not exactly needed even if your elemental is not the first to die. killed. Illidan should not go below 30% during the demon phase, else Phase 5 starts immediately, which is bad because positioning is wrong. Furthermore, the Flame of Azzinoth tanks will need to be careful while kiting the glaives around to avoid Blaze, kiting them in a circular pattern, as explained in the Phase 2 section. 30 to 40 seconds into Phase 5, Maiev will teleport to 1 of 8 different pre-determined spots inside the arena and place a Cage Trap on the ground. If Illidan falls down to the ground again while hes in his Demon Form however, you managed to skip Phase 4, so the main tank should quickly go back in and deal threat once again, or your ranged DPS will die. Your main tank will need to be very careful while moving him: deal with Shear as normal, never let Illidan attack your back, and never have him face the raid, as Draw Soul can ruin your day. Unknown Probably would only need fire resist aura or totem. Therefore slow DPS when he gets close to 30% in phase 4. Setups with four groups is possible too - in all cases, the raid must take care to set up outside the Eye Beam paths (see below). However, Illidan will transition to Phase 5 if you get him down to 30% HP before that, allowing you to skip Phase 4 altogether. The raid will want to AoE these down as face them away from the raid at all times. Your melee DPS meanwhile should switch target if the Eye Blast is coming towards the Flame of Azzinoth theyre currently attacking. If theres ever a fight to be prepared for, its this one it can last upwards of 10 minutes, with constantly high tank and raid damage, so theyll really need all the help they can get. This will deal 5,000 initial Fire damage and then 3,000 damage per tick in the impact area, with a 12-second duration. Remember you can always swap targets if you are high on Furthermore, the beam will leave a trail of blue flames with a radius of 8 yards in its wake, lasting 75 seconds. Main tank (Warrior) requires no You want 2 Tanks, 2-3 Healers and 5-6 DPS for each raid. Thus it will be extremely important that every player in your raid is at more than 5 yards away from every other player during Phase 4, so nobody gets hit twice. 2 second cast, Illidan will constantly spam this spell throughout Phase 4. Illidan cannot cast other spells while casting Dark Barrage. At 65%, Illidan takes off into the air, starting Phase 2. Illidan is the last fight of classic Tier 6 and requires four tanks: one traditional tank (either a Warrior or a Paladin, but they must be a shield-tank with Shield Block/Holy Shield), two offtanks in capped fire resistance, and a warlock tank in capped shadow resistance. Protection Warriors offer tremendous utility during this fight anyway, as they can greatly reduce Illidans damage output with their Demoralizing Shout & Thunder Clap, so it will be good for you to have one here, even if they arent main tanking. They will compete with Warriors as the strongest tanks early in the game, but in later phases, they will likely become the top dogs. Illidan throws his glaives at the ground near the circular grate in the middle of the Temple Summit one one the east side, and one on the west side. Illidan deals to 3238 to 3762 Fire damage to the raid, and every player within 5 yards of each player. Uncaged Wrath, wiping the raid. Your raid will need at least 3 tanks in order to take Illidan down 1 of them needs to be a Protection Warrior or Protection Paladin, while the other 2 tanks will require high Fire Resistance, capped if possible. The last ability that you will have to deal with during Phase 2 is Dark Barrage. Some day I'll be making my own games and I humbly hope you play those too! 5,800,000 (4,249,300 patch 3.0.2) He sends out a massive blue beam at the ground, slowly moving his gaze in one of the 4 patterns outlined above. Players inside the blue flames will take 2000 Fire damage per second. Come, my minions. As Illidan is a multiple phase fight, we will break down his abilities based Fittingly for such an iconic character and the last boss of the entire raid tier, Illidan is arguably the most difficult fight of the Black Temple raid, and certainly the most mechanically complex, with several different mechanics that players have to handle in unique ways. Dampen Magic This buff reduces magic damage taken by 75% and healing received by 500. Nether Lu Li was now 30% away from LV17 and would probably be able to level up after killing the second Boss, Helix. This boss does very high tank damage, so be healing the tank at all times. Illidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. raid damage during this fight, it is very easy to run out of Mana early on. Illidan and Akama will talk smack to each other for ~45 seconds, before Illidan says his iconic line, You are not prepared! and finally becomes attackable. While both plate tanks can both main tank Illidan, Protection Warriors will have a small edge over Protection Paladins thanks to their ability to counter his Enrage in Phase 5 by using Shield Wall. 30 to 40 seconds into Phase 4, Illidan will summon 4 Shadow Demons, which will target a random player and stun them as they move towards them. The fight will If you were unsuccessful at skipping Phase 4, you unfortunately have one of the toughest parts of the fight ahead of you, rivaling the difficulty of Phase 2. If you have 1 of each, it is recommended that you have the Protection Paladin pick up Fire Resistance gear while the Protection Warrior main tanks Illidan, as their strong defensive cooldowns give them a small edge there. But they lacked vision. for them to establish threat. Both tanks and melee need to be aware and avoid the Eye Blasts Web0% resist 25% resist 50% resist 75% resist At chosen resistance ( 25) Resist calculation details Spell hit/miss roll This roll is based on the level difference and Spell Hit bonus. Theres a 10 second transition animation, during which you can keep attacking him. Illidan still switches to Phase 4 every 60 seconds, but from now on, Phase 5 replaces Phase 3. About every minute, Do not use Frost Nova in this case, just nuke the spawns. With the high amounts of At the start of Phase Two, Illidan throws his warglaives From the point where Illidan kneels down, the warlock tank should set up quite a distance away in one direction, while the melee group should move far away in the other direction (melee cannot DPS Illidan during this phase, as Shadow Blast and Aura of Dread make it impossible to move into range). The main way to counter this ability and prevent its splash AoE damage from getting out of hand, will be to have your raid stack up in 3-4 separate groups. Wait for this tank to this cuts his healing in half from this spell. Phase Two is probably the hardest phase of the fight, requiring 2 tanks with The Flame of Azzinoth enrages, gaining 500% increased attack speed and 200% increased movement speed indefinitely. different playstyles to safely overcome this fight. at the top of the Black Temple. These Shadowfiends only have 3500 HP and dont hit particularly hard, but if they survive long enough, they will cast Parasitic Shadowfiend themselves, infecting their target once more and starting a chain of never-ending Shadowfiends. Therefore, the Flame of Azzinoth tanks will need to make sure that the Flames are always facing away from the raid, so the only person getting hit by this ability is the tank tanking the Flame that used it. Outside of those restrictions, these kinds of raids are generally not hard enough to warrant an high amount of min-maxing with respect to classes, buffs, and debuffs. Any combat rezzes should be performed at this point. like to know what specializations the loot from Gurtogg Bloodboil should be accordingly. Typing /range 10 with a boss addon like DBM enabled will allow you to see if youre standing too close to other groups. Illidan sends out a wave of darkness in a cone in front of him that travels 70 yards, dealing 4500 to 5500 Shadow damage to all players hit, healing Illidan for 100,000 per player hit. Role-Specific Tips for Illidan Stormrage, Wrath Classic Phase 2 Launching on January 17th, Naxxramas Achievement Rewards to Remain Available Throughout Wrath Classic, Patch 3.4.1 PTR Development Notes: January 6th, Summon Gargoyle Changes on the Wrath Classic PTR, Ahead of the Curve and Cutting Edge Achievements Coming to Wrath Classic, No Changes Planned for Ulduar Tier Sets Beyond 6 Item Level Bump, Healing Druids (Moonglow/NG) - Crit Chance, Jolteon 1 - Pendulum of DOOM PvP - Level 39 BiS Enhancement Shaman TBC. Deal with this traitor as he deserves! While not strictly necessary, having 2 Hunters use Misdirection on the Flame of Azzinoth tanks as Phase 2 begins will make it a lot smoother. Equip: Increases critical strike rating by 23. If After 60 seconds of Phase 3 or 5, Illidan will fall down on the floor for 10 seconds, before turning into his Demon Form. can be dodged, parried, or blocked, but it cannot miss. Illidan casts this every 2 seconds, but it is resistible. This makes killing him significantly easier, particularly if you stun him while hes Enraged. Temple Summit, Black Temple Illidan can be considered a difficult boss, as he has Assuming a player has no hit or expertise rating, and is attacking a boss from behind, the crit cap is 42.5% for dual-wield attacks and 61.5% for single-wield attacks. Your ranged DPS and healers will never have to worry about it, as none of the patterns travel through the middle, where they should be standing. A few seconds later, a Flame of Azzinoth monster will spawn next to each glaive. 2, as the Flame of Azzinoth deal very high Fire damage. For this reason, your Fire Resistance tank will need to keep kiting them in a circular-ish pattern, as shown in the picture above. Critical Strike Illidan will periodically cast two eye beams which damage all targets in a line for massive impact damage and then leave behind a persistent blue flame which deals This phase is the most difficult of the whole encounter, therefore all DPS enhancing cooldowns (Heroism/Bloodlust etc.) Therefore only tanks and melee damage dealers have to take care. When the Parasitic Shadowfiends spawn, the mage Frost Novas them and nukes them down quickly (usually with help from some other damage dealers). They are Demon type enemies with 1.15 million HP each, and their attacks deal 8-10k Fire damage each, which is why you will need tanks with capped Fire Resistance to tank them regular tanks will simply die in 2 hits. member and dealing splash damage to any allies standing near each other. Do tanks need fire resistance for Illidan? In addition to your melee abilities, it improves your chance to land Taunt and Challenging Shout. Phase four is different from other phases. 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