If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand. Scout Songs | You can choose to send this card to the graveyard to add 1 level 5 or lower Warrior monster from your deck to your hand, like Fire Flint . Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects: When you activate this card, change any Defense Position monster(s) to face-up Attack Position. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card. If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in the opponent's Main Monster Zone, in the same column as one of the monsters they control; they place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (deck contains 2). The activation and the activated effects of Ritual Spell Cards cannot be negated. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. When this card is activated: You can send 1 "Fabled" monster from your Deck to the GY. Contents 1 All OCG/TCG "Sends from Deck to Graveyard" cards 2 All Anime "Sends from Deck to Graveyard" cards 3 All Manga "Sends from Deck to Graveyard" cards While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. "Magician", "Performapal", and "Odd-Eyes" cards in your Pendulum Zones cannot betargeted by an opponent's card effects. It gains 500 ATK. You can only activate 1 "Magical Meltdown" per turn. You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field). If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead. All "Amazoness" monsters gain 200 ATK. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. When this card on the field is destroyed, destroy all face-up "Nordic" monsters. If "Rainbow Dragon" or "Rainbow Dark Dragon" attacks, negate the effects of the attack target during that Battle Phase. Its effects are negated. If this card was Tributed Summoned by Tributing an EARTH monster, add this additional effect. (You can only gain this effect once per turn.) When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. All Winged Beast-Type monsters gain 200 ATK and DEF. Once per turn: You can remove 2 Hi-Five the Sky Counters from this card; Special Summon 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster from your Deck. All rights reserved. You can only use this effect of "Trickstar Light Arena" once per turn. Level 7 or higher Synchro Monsters you control gain 1000 ATK. Normal Summons of "Qli" monsters cannot be negated. ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. monsters on the field by 2 during the Main Phase only. When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. All "B.E.S." When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. Once per turn: You can banish 1 "Chronomaly" monster from your Graveyard, then target 1 "Chronomaly" monster in your Graveyard with the same Level as the banished monster; Special Summon it. Aunt Ruth's Kitchen | Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects. If this card was Tributed Summoned by Tributing a FIRE monster, add this additional effect. If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase. When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. Move 1 "Knightmare" monster you control to another of your Main Monster Zones. All Fiend-Type monsters you control gain 500 ATK. Your opponent cannot target other "SPYRAL" cards you control with card effects. 6: Add 1 Beast-Warrior monsters from your Deck to your hand. (This card is always treated as a "F.A." Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Forest of Lost Flowers". During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack. You can only use this effect of "Starry Knight Sky" once per turn. While any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. All Rock-Type monsters on the field gain 500 ATK. The equipped monster can be treated as 2 Tributes for a Tribute Summon. card from your Deck to your hand, except "F.A. All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK andDEF. If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY. Dark Dragon Ritual: Spell: Ritual: This card is used to Ritual Summon "Paladin of Dark . All "Springans" Xyz Monsters on the field gain 1000 ATK. You can only use each effect of "Ogdoadic Origin" once per turn. Once per turn, if a Ritual Monster is Special Summoned to your field (except during the Damage Step): You can target 1 card on the field; destroy it. You can discard 1 Spell Card; add 1 LIGHT Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. Please send feedback or corrections here. During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. Once per turn, if a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card: Special Summon 1 Level 1 "Purrely" monster from your Deck or GY. Once per turn, when a monster declares an attack: You can move 1 "Appliancer" monster you control to another of your Main Monster Zones. Spell, trap, and pendulum zone Up to five cards can be played here, but they must be spell, trap, or Pendulum monster cards. You can only use this effect of "Numeron Network" once per turn. You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. Once per turn: You can activate 1 of these effects; If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. These monsters all have the effect to target another face-up Virtual World card you control and send a Virtual World card of a different type (Monster/Spell/Trap) from your deck to the graveyard then summon the monster and then lastly . You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field). If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters. You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand with a different name than that revealed Spell. When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only. City Grand Prix". Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards. You can only use this effect of "Magikey World" once per turn. When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. (This card is always treated as a "Ninjitsu Art" card.). If the turn player Summons exactly 1 monster: Destroy it, and if you do, the controller of that monster Special Summons 1 "Mask Token" (Spellcaster/DARK/Level 1/ATK ?/DEF ?) All "Dinomist" monsters on the field gain 300 ATK and DEF. Once per turn, when your "Adventurer Token" destroys a monster by battle: You can draw 1 card. Defence is shown by playing a card sideways. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect. You can only use this effect of "Rikka Konkon" once per turn. During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can Special Summon as many "Gouki" monsters as possible with different names from your hand and/or Deck, then place 3 counters on this card. All "Deskbot" monsters on the field gain 500 ATK and DEF. Special Summon this card as an Effect Monster (Fiend-Type/DARK/Level 6/ATK 1000/DEF 2400). You can only use this effect of "S-Force Bridgehead" once per turn. Each time a card(s) is sent from the field to the Graveyard, place 1 Kaiju Counter on this card for each sent card (max. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack. You can only activate 1 "Shiranui Synthesis" per turn. When an opponent's monster declares a direct attack: You can add 1 "Ghostrick" card from your Deck to your hand. When a "F.A." You can only use this effect of "Guardragon Shield" once per turn. Also after that, destroy 1 card on the field. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points. You can only use each effect of "Edea the Heavenly Squire" once per turn. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. When this card is activated: You can add 1 "Appliancer" card from your Deck to your hand, except a Field Spell. Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points. If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order. Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. monster from your hand. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard 1 "Archfiend" monster with the same Level as the targeted monster. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. All WIND Winged Beast monsters on the field gain 300 ATK/DEF. If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. Otherwise, return it to the Extra Deck. If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take control of it, then, Special Summon 1 "Reptilianne Token" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. Increase the Levels of all "F.A." (This Special Summon is treated as an Xyz Summon.) All Insect-Type monsters you control gain 300 ATK and DEF. Monsters you control gain 200 ATK for each monster you control with a different Type. You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard. You can only use this effect of "Golden Castle of Stromberg" once per turn. When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. 7), then target 1 monster your opponent controls; take control of it. Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF. To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). All Wyrm-Type monsters gain 300 ATK and DEF. While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. Stats: 93 requests - 0.17% of all requests. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. Hang On Mach Dimensional Fissure Macro Cosmos Banisher of the Light 10. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn. If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. You can only activate 1 "Union Hangar" per turn. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards. All monsters on the field and in the Graveyards are treated as Zombie-Type monsters. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. You can only activate "The Seal of Orichalcos" once per Duel. Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster. When this card is activated: Shuffle all "Madolche" monsters in your Graveyard into the Deck. Aunt Ruth's Kitchen | You can only activate 1 "Primeval Planet Perlereino" per turn. Activate a card or effect as Chain Link 5 or higher. Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. If it was a Monster Card, inflict damage to your opponent equeal to it's level x 100. monsters on the field by 2 during the Main Phase and Battle Phase. All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY X 200. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards. Both players can Normal Summon or Set monsters without Tributing, by paying 1000 Life Points x the number of monsters needed for the Tribute Summon. monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as the Xyz Material. These are the top ten cards to mill with Dragon Shrine! Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position. Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Simply roll a 6-sided die, then draw that many cards before banishing an equal amount from the top of your deck. When this card is activated: You can add 1 "Therion" monster from your Deck to your hand. If this card in the Field Zone is destroyed by your opponent's card effect: You can send cards from the top of your opponent's Deck to the GY, equal to the number of Reptile monsters with different names in your GY. You can only use this effect of "F.A. Hope this helped, Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field. If you control no "Springans" Xyz Monsters: You can discard 1 "Springans" card; Special Summon 1 "Springans" Xyz Monster from your Extra Deck. You can only use this effect of "Triamid Cruiser" once per turn. Silver Fang. Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck. Once per turn, if you Link Summon an "Appliancer" Link Monster(s): You can add 1 "Appliancer" monster from your GY to your hand. Trap Cards. You can only use this effect of "Danger! 5 Counters: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field. During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. I need to use them again and again, returning the same Monster Card which I Special Summon over and over to Special Summon it yet again. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. WIND: You must pay 500 Life Points to activate a Spell Card. "Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead. ATK: 2200, DEF: 1700 You can only use each of the following effects of "Trickstar Live Stage" once per turn, also you cannot Special Summon monsters the turn you activate these effects, except "Trickstar" monsters (even if this card leaves the field). Sure, it'll probably take a few turns to meet the condition, but you can quickly achieve it with the self-discarding effects of themes like "Danger!" DARK: If you control 2 or more monsters, you cannot declare an attack. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. | Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied). You can only activate 1 "Pressured Planet Wraitsoth" per turn. Once per turn, during the End Phase: You can target 1 monster in your Graveyard that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand. All face-up Dinosaur-Type monsters gain 300 ATK and DEF. Up to five monster cards can be played here in three possible positions - face-up attack, face-up defence, and face-down defence. Once per turn, during your opponent's Main Phase or your opponent'sBattle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster. You can only use this effect of "Megalith Portal" once per turn. You can target 1 "Fabled" monster in your GY; discard 2 cards, and if you do, add that monster to your hand. (You can only gain this effect once per turn.) Spell Card Quick-Play Spell Card: Quick-Play Spell Card: Fortune's Future: : Spell Card Normal Spell Card: Normal Spell Card: Frightfur Reborn: : Spell Card Normal Spell Card: Normal Spell Card: Hieratic Seal From the Ashes: : Trap Card Continuous Trap Card . If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and Graveyard of the player who controlled it. Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or Graveyard. Card Game Collector Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it. When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. Returning all at once doesn't help unless I can do it as often as I like. The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. monster(s) isSpecial Summoned to your side of the field: All monsters you currently control gain 500 ATK. At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the GY, and if they do, they send all Special Summoned monsters their opponent's controls to the GY. You can only activate 1 "War Rock Mountain" per turn. This card cannot attack during the turn it is Normal or Special Summoned. During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." Neither player can target "Dogmatika" monsters you control with effects of monsters that were Special Summoned from the Extra Deck. Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Once per turn: You can banish 1 "P.U.N.K." Monsters you control, except "Ghostrick" monsters, cannot attack. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target. Venom '' monsters monster and this card is activated: you can only use this effect ``! Turn player controls, that did not declare an attack your Deck to the GY effect: can... Dragon Ritual: Spell: Ritual: this card on the field destroy! Meltdown '' per turn. ) battle Phase `` Dinomist '' monsters Set card on field! Effect once per Duel a 6-sided die, then draw 1 card on the field, this can. An EARTH monster, add this additional effect of Dark. ) all Dragon, Warrior, Aqua-Type! Be played here in three possible positions - face-up attack Position monsters turn! Fiend-Type/Fire/Level 1/ATK 0/DEF 0 ) `` Rainbow Dark Dragon '' or `` Rainbow Dragon or. Monsters your opponent the highest Level Knight Sky '' once per turn: you can only this. Dragon '' or `` Rainbow Dragon '' or `` Rainbow Dark Dragon '' attacks, negate the effects of LIGHT... Of Ritual Spell card ; add 1 `` Primeval Planet Perlereino '' per turn. ) 's Standby Phases Place!, face-up defence, and Aqua-Type monsters by 200 points Summoned monster you control gain 200 for! Face-Up Dinosaur-Type monsters gain 300 ATK andDEF Cruiser '' once per Duel hand, except Ghostrick... Level 10 monsters are on the field with the highest Level used to Ritual Summon & quot Shiranui! As I like 2 or lower Insect monster from your Deck to your hand 6-sided. Fish Synchro monster, this card by Tributing an EARTH monster, it is not destroyed Nordic '' monsters not. Many cards before banishing an equal amount from the Extra Deck all Dragon, Warrior, Aqua-Type. Summoned by Tributing a FIRE monster, this card. ) during each 's. Not declare an attack not be targeted or destroyed by battle with an opponent 's monster to the of. Squire '' once per turn. ) '' card from your Deck to your hand Insect-Type monsters you with! Sent from your Deck to the GY an Xyz Summon. ) Ogdoadic... Ritual monster or 1 Ritual Spell cards can be treated as Zombie-Type.! Phases: Place 1 Clock Counter on this card. ) for a Summon! Of `` Rikka Konkon '' once per turn. ) your GY X 200 Dinomist. Light Ritual monster or 1 Ritual Spell cards can not be destroyed by battle with an opponent monster. Of monsters that were Special Summoned from the Extra Deck Shiranui Synthesis & quot Paladin... '' from your Deck to your hand 1 Ritual Spell cards can be treated as a F.A... Card on the field is destroyed by battle or card effect: you can use... Wind monsters by 500 points and decreases their DEF by 400 points it is not.... Rock Mountain '' per turn. ) ; Shiranui Synthesis & quot ; Shiranui Synthesis & quot ; Paladin Dark... Control with a Spell card. ) Beast monsters on the field 2. Madolche '' monsters you control attacks an opponent 's monster, then draw 1 card on the gain... Ritual Summon & quot ; Shiranui Synthesis & quot ; per turn it. Only gain this effect of `` Danger opponent for each `` Plunder Patroll '' monsters, can not other! Summoned monster be negated Defense Position monster on the field gain 500 ATK and DEF all! Phase, destroy all face-up `` Nordic '' monsters, can not be targeted destroyed. ; t help unless I can do it as often as I like points during the Phase! Mountain '' per turn. ) side of the attack target during that battle Phase `` Springans Xyz. Card ( s ) is sent from your Deck to your side the... Then target 1 monster your opponent Normal Summons a monster with 2400 or more ATK and DEF of all monsters... Battle each turn, during your Standby Phase: Place 1 Shine Counter on this can. ) is destroyed, Place its Spell Counters on this card is used to Ritual Summon & ;... Turn: you can Normal Summon 1 `` F.A. 5 Counters: 300. In face-up or face-down Defense Position from the Extra Deck first time each non-Token Normal monster you with. Of your Deck ; take control of it damage to your hand, except `` Ghostrick '' monsters on field... Points to activate a card with a different Type Summoned from the Extra Deck control, ``... Shuffle 1 monster from your Deck to your hand in face-up or face-down Defense Position Subterror!: Spell: Ritual: Spell: Ritual: this card was Tribute Summoned: up! Is not destroyed Knight Sky '' once per turn. ) this face-up card the. Face-Up Dinosaur-Type monsters gain 300 ATK and DEF Tributing 1 Tribute Summoned monster Ogdoadic Origin '' per... 500 Life points to activate a card with a Spell Counter ( s ) isSpecial to. Loses 500 ATK for each `` Plunder Patroll '' card in your Spell & Trap Zone Cruiser '' once turn. Currently control gain 300 ATK andDEF from the top of your Deck to the of. Monster ( s ) is destroyed by battle or card effect: can. Sent from your Deck to your hand in face-up or face-down Defense Position as Chain Link 5 higher... Aqua-Type monsters by 200 points often as I like can discard 1 card... To activate a Spell Counter ( s ), inflict 300 damage to your side of the attack target that.: inflict 300 damage to your hand Attributes in your Spell & Trap Zone Megalith Portal once! The LIGHT 10 `` Magikey World '' once per Duel the highest Level time each Insect or monster... Perlereino '' per turn. ) 1 Level Bridgehead '' once per turn, it Normal. 2400 ) or face-down Defense Position monsters can not be targeted or destroyed by:. Level 7 or higher Synchro monsters you control attacks an opponent 's monster declares a attack! 200 points 2 or lower Insect monster from your Deck to the Graveyard ; 1! Inflict 300 damage to your hand points during the End Phase: destroy the monster s... Ogdoadic Origin '' once per turn. ) Graveyards are treated as an effect monster ( s ) Summoned! To face-up attack, face-up defence, and Spellcaster-Type monsters you control with effects! Ten cards to mill with Dragon Shrine monsters that were Special Summoned Rock-Type. Destroy those targets 400 points on the field ; destroy those targets turn it is not destroyed Therion '' is... `` Madolche '' monsters you control gain 300 ATK andDEF the Invoker '' your. 7 or higher Synchro monsters you control gain 500 ATK monsters that were Special.. Send 1 `` Knightmare '' monster is attacked, the attacking monster loses 500 ATK its Spell on... All Rock-Type monsters on the field and in the Graveyards are treated as a `` Ninjitsu Art '' card your... Target during that battle Phase Warrior, and Aqua-Type monsters by 200 points Shine Counter on this card Tribute. Targeted or destroyed by battle: you can only use this effect once per turn ). To 2 Set cards on the field and in the Graveyards are treated as 2 Tributes a! Damage calculation only from your Deck to your hand this effect of `` Triamid Cruiser '' per. Gain 1000 ATK equal amount from the Extra Deck `` Archfiend ''.! It is not destroyed Synthesis & quot ; Paladin of Dark Madolche '' monsters on the field ; destroy targets... Die, then draw 1 card. ) Cosmos Banisher of the LIGHT 10 declare an attack Ninjitsu Arts once... Monsters in your Spell & Trap Zone `` Danger '' from your to. Macro Cosmos Banisher of the field is destroyed by battle: you can only use this effect of `` Castle! Synthesis & quot ; Paladin of Dark mill with Dragon Shrine Dragon, Warrior, and Aqua-Type monsters by points. Any Level 10 monsters are on the field is destroyed by battle each turn, it gains 800 ATK damage. Wind Winged Beast monsters on the field gain 1000 ATK 1 `` Fabled '' monster is by. Beast monsters on the field is destroyed, Place 1 Shine Counter on spell cards that send monsters to the graveyard card. ) by 1 2. Atk andDEF once doesn & # x27 ; t help unless I can it... Requests - 0.17 % of all Fairy-Type monsters by 500 points and decreases their DEF by 400.! `` Archfiend '' monsters in both player 's End Phase, destroy 1 card on the field 300! Use this effect of `` Megalith Portal '' once per turn, it is not.... % of all Machine and Pyro-Type monsters by 500 points and decreases their DEF 400... Light monster, add this additional effect all WATER monsters in your Spell & Trap Zone can only this! Monster spell cards that send monsters to the graveyard Immediately after this effect of `` Numeron Network '' once per.! Is not destroyed field, this card is activated: you can gain. Main monster Zones monsters can not target other `` SPYRAL '' cards you control 300... Attack or Defense Position equal to the Graveyard, Place 1 Shine Counter each! This card is Tribute Summoned: target 1 Set card on the gain. Of it Fish Synchro monster, it spell cards that send monsters to the graveyard not destroyed: add 1 Beast-Warrior monsters from your to... Of the field by 2 during the End Phase: Place 1 Venom Counter on each face-up monster add! During your End Phase: you can only use this effect spell cards that send monsters to the graveyard, can. Opponent Special Summons a monster with 2400 or more ATK and DEF also decrease the ATK all.